6/7/2023 0 Comments Megaman x slide![]() Without any player input, he will repel about 12 pixels away from the wall on his own after a wall jump. One important detail to note is how Mega Man is pushed from the wall. The height of a wall jump is nearly exactly the same as a normal jump, about 52 pixels. This lets him clear a 3 block jump with a little room for error. His jump height is about 3 1/4 blocks high. Mega Man's bounding box is just under 2 blocks, or 32 pixels. ![]() I got all this data from slow meticulous study from the real game.įirst note that all blocks in the following gif images are 16 x 16 pixels. But if you are trying to emulate the original closely, I hope this will be useful to you. If you are trying to make your game have slightly different physics than the original, you can ignore the following. So I thought I'd share some data on the physics of the original. I've made a Mega Man X game myself, and I noticed your engine doesn't follow the same parameters as the original game. You've been given some solid advice so far on how to implement what your looking for.
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